Club Fighting

Club Fighting is the skill of of fighting with a club weapon.

The Tibian with the highest Club skill is Wicked Willy on RealOTS with 105 and on DarkOTS it is Varglor with 65.

Vocations
Like the other Melee skills, Club Fighting advances more quickly for Knights than any other vocation.

Paladins will only ever use melee skills as a back-up in case they run out of Ammunition for their Distance Weapons.

Druids and Sorcerers will also use melee skills as a back-up in case they run out of Runes or Mana. They also use melee skills when hunting casually while they are making runes or collecting food.

Benefits and Drawbacks
Club Fighting is the most defensive of all of the melee skills.

The primary benefit of club fighting is that most Club Weapons have strong defense values. They are also less expensive than Sword Weapons and Axe Weapons. You can for example buy war hammer, which has 45 attack, very cheap, since it's easy to get hold of. Also, skull staff is one of the lightest melee weapons.

The greatest drawback to club fighting is that Club Weapons have lower attack values. They are also heavier than most Sword Weapons and even most Axe Weapons.

Creatures
Club fighting can be used on almost any creature, but it is best when used against creatures that do not have a melee attack, or have a very weak melee attack. This way, you can approach them quickly and attack them. Many creatures without melee attacks will not use their distance attacks if you are right next to them, they will be to busy trying to run away from you.

Club fighting is least effective against creatures that have strong defense or shielding, and strong melee attacks.

Related Pages

 * Skills
 * Melee
 * Physical Damage
 * Vocation
 * Knight