Shielding

Shielding is a skill like Axe Fighting or Sword Fighting and decides how well you can stop Melee hits from creatures and other players (except Non-PvP worlds). Knights and Paladins advance faster in shielding than Druids and Sorcerers; who advance the slowest, and rarely get a skill much higher than 25~30.

On RealOTS the player with the highest shielding skill is with 111. On DarkOTS the player with the highest shielding skill is with 74.

To train your shielding you need to have creatures attacking you while wearing a shield (or a spellbook for higher level Sorcerers and Druids). Your shield can only block two creatures at maximum, so more than two will not help to train your shielding, since the rest of the monsters are not blocked by the shield, therefore their attack is absorbed completely or not by your armor. All kind of hits are counted for shielding skill (blood, spark or smoke puffs).

While training, your shielding skill will advance optimally if you bleed your targets for any amount of damage once every 30 combat tries. A combat try is defined as either an attack made by, or against you. Thus with two creatures attacking you, it is necessary to bleed your target once every ten rounds for your shielding to advance.

Note that your character total defense is only taken from your shield, or lacking a shield, your weapon. If a shield is equipped while using a weapon, then the weapon's defense will be negated, regardless of whether its defensive value is higher or lower than the shield's defensive value. Also note that you need a shield to increase your shielding skill, a weapon won't do it.